Deceptively this plays more like a stealth game than a hack & slash, but that makes it more interesting. Interesting monster AI. Eventually you can go infinite and get absurdly high scores, this is what I got before running out of time to play and killing myself intentionally:
Overall it was fun to explore the systems here and the UI is very nice and clean.
Looks interesting! Is there any way to make the text bigger? (It really is tiny...) Also I'd be interested to know what library you used, since I also wrote my entry in C++ (w/ pdcurses).
Thanks for checking out the game. I've uploaded the "TinyRL_post_compo.zip" file which contains an "TinyRL_2x.exe" which will upscale the game by 2. I hope this helps you out.
For drawing and user input I used SDL1.2 and wrote my own framework for all of the roguelike stuff on top of that.
← Return to game
Comments
Log in with itch.io to leave a comment.
you plan to make a linux version for this game? it looks very interesting.
Deceptively this plays more like a stealth game than a hack & slash, but that makes it more interesting. Interesting monster AI. Eventually you can go infinite and get absurdly high scores, this is what I got before running out of time to play and killing myself intentionally:
Overall it was fun to explore the systems here and the UI is very nice and clean.
Thanks a lot for the feedback and for taking the time to play :) I'm glad you had some fun with it!
Looks interesting! Is there any way to make the text bigger? (It really is tiny...) Also I'd be interested to know what library you used, since I also wrote my entry in C++ (w/ pdcurses).
Thanks for checking out the game. I've uploaded the "TinyRL_post_compo.zip" file which contains an "TinyRL_2x.exe" which will upscale the game by 2. I hope this helps you out.
For drawing and user input I used SDL1.2 and wrote my own framework for all of the roguelike stuff on top of that.
The sourcecode is here if you want to have a look: https://github.com/bit-hack/7drl
Okay, thanks. I'll give it a try again later 👍
Yeah I assumed it was SDL, but it'd be nice to see the src anyways. Thanks!