Hey, re u the creator of the robot builder game Principia?
A downloadable game for Windows and Linux
A game made by Bit-Hack
HARDPOINT is my entry for the 2021 Bullet Hell game jam. See the gamejam link (https://itch.io/jam/bullet-jam-2021).
You can see hardpoint in action here:
In HARDPOINT you fight endless waves of precedurally generated bosses. Your ship has a machine gun to weaken enemies and the engines can be discharged to dash quickly letting you avoiding bullets. Once a bosses weapons are all destroyed it will self destruct, making way for the next boss.
In a nutshell... dodge incomming bullets, never stop shooting, aim for its guns (the white circles), dash to get out of danger.
- WSAD / Cursor Keys are for Ship Movement
- Mouse does the Targeting
- Hold Left Mouse Button to Fire
- Press Space to Dash (it has a cooldown)
Note, there is also really hacky XBox360 controller support with the left shoulder being "dash" and right shoulder being "fire". To start the game with joystick support, just nudge one of the shoulder buttons from the menu. Oh yeah, and Left stick moves, right stick aims.
Note, if you dont want to play with the audio, just rename the data folder to something else and the game wont play any sounds.
If you want the source-code pester me and i'll clean it up and make the github repo public. Its a bit messy at the end of the jam :
This game was made over the course of one crazy week, C++ using the SDL2 library and OpenGL for rendering.
SFXR and Audacity were used to make the sound effects.
One "warning" sound came from https://www.zapsplat.com
I used Ableton Live to make the music.
Big thanks to Mark for playtesting the game!
Download the .zip
Extract all of the files into a directory.
On windows run HARDPOINT.exe (you may have to okay a windows security check).
On Linux run "chmod +x HARDPOINT; ./HARDPOINT" I think you have to chmod it since it came from a .zip and will loose the execute bit. You will also need the SDL2 libraries installed too with "sudo apt install libsdl2-2.0-0".
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the ship is really slippery which makes fitting into tight gaps hard
and if the boss shoots the laser while it's rotating you just lose a life. it sweeps so many area and its unpredictable.
Thanks for trying the game. Others game me feedback about the movement of the ship so I might try to fix that, thanks. Yeah its really hard when the boss moves while its lazer is firing. Often its a good point to dash over the lazer but I might look at making that easier.
Thanks for the feedback :)
Really cool game and I like the visual/audio style. Will likely play this every now and then going forward.